171 cards found.

Eight-and-a-Half-Tails

Legendary Creature Fox Cleric   2 / 2   {W}{W} (2)

{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
"Virtue is an inner light that can prevail in every soul."



Color Identity: W,White
Printings:
Champions of Kamigawa (Rare)

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Emerald Oryx

Creature Antelope   2 / 3   {3}{G} (4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.



Color Identity: G,Green
Printings:
Magic 2010 (Common)

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Enduring Ideal

Sorcery {5}{W}{W} (7)

Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)



Color Identity: W,White
Printings:
Saviors of Kamigawa (Rare)

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Eon Hub

Artifact {5} (5)

Players skip their upkeep steps.
Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.



Color Identity:
Printings:
Fifth Dawn (Rare)

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Faceless Butcher

Creature Nightmare Horror   2 / 3   {2}{B}{B} (4)

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: B,Black
Printings:
Torment (Common)

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Flamekin Brawler

Creature Elemental Warrior   {R} (1)

{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.



Color Identity: R,Red

Fling

Instant {1}{R} (2)

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.



Color Identity: R,Red

Flowstone Hellion

Creature Hellion Beast   3 / 3   {4}{R} (5)

Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

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Fortitude

Enchantment Aura   {1}{G} (2)

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.



Color Identity: G,Green
Printings:
Urza's Saga (Common)

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Frenetic Raptor

Creature Dinosaur Beast   6 / 6   {5}{R} (6)

Beasts can't block.
"How do you stop a raptor from charging? No, seriously Help"
—Blarg, goblin jester



Color Identity: R,Red
Printings:
Legions (Uncommon)

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Glade Gnarr

Creature Beast   4 / 4   {5}{G} (6)

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.



Color Identity: G,Green
Printings:
Apocalypse (Common)

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Goblin Elite Infantry

Creature Goblin Warrior   2 / 2   {1}{R} (2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.



Color Identity: R,Red

Goblin Sky Raider

Creature Goblin Warrior   1 / 2   {2}{R} (3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."



Color Identity: R,Red

Gravegouger

Creature Nightmare Horror   2 / 2   {2}{B} (3)

When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.



Color Identity: B,Black
Printings:
Torment (Common)

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Greater Harvester

Creature Horror   5 / 6   {2}{B}{B}{B} (5)

At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.



Color Identity: B,Black
Printings:
Darksteel (Rare)

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Guma

Creature Cat   2 / 2   {2}{R} (3)

Protection from blue
When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Hagra Crocodile

Creature Crocodile   3 / 1   {3}{B} (4)

Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.



Color Identity: B,Black
Printings:
Zendikar (Common)

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Heartwood Treefolk

Creature Treefolk   3 / 4   {2}{G}{G} (4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the Weatherlight



Color Identity: G,Green
Printings:
Tempest (Uncommon)

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Herd Gnarr

Creature Beast   2 / 2   {3}{G} (4)

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.



Color Identity: G,Green
Printings:
Salvat 2005 (Common)

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Hidden Ancients

Enchantment {1}{G} (2)

When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
The only alert the invaders had was the rustling of leaves on a day without wind.



Color Identity: G,Green
Printings:
Urza's Saga (Uncommon)

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Bummer

171 cards found.